Sprint 2 - production


Second week of production.

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Mechanics:

- Full pickup system: Speed boost, Damage boost, heal
- Camera following
- PvP boss
- Mage Attack
- Rogue Attack
- Tank Attack
- Gunslinger attack
- Menu and player select
- Player respawning
- Barrel: Knockback, damage
- Enemies: Skeleton, Knight, archer, bomber
             - Attack, movement, fleeing

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Art:

- Quickling Rogue: Rig/Skinning/ Idle - Walk - Attack - Death Animations
- Treekin Mage: Model/Unwrap: Rig/Skinning/ Idle - Walk - Attack - Death Animations
- Turtle Tank: Model/Unwrap
- Demon Gunner: Model/Unwrap
- PugBeast: Model/Unwrap
- Skeleton: Model/Unwrap/ Attack - Walk Animations
- Skeleton Bomber: Model/Unwrap
- Skeleton Knight: Model/Unwrap
- Skeleton Archer: Model/Unwrap

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Assets used:

Animation:

- Rogue Attack
- Rogue Damage
- Rogue Death
- Rogue Idle
- Rogue Walking

- Mage Attack
- Mage Damage
- Mage Death
- Mage Idle
- Mage Walking

Audio:

- Menu background

Material files:

- Rogue Body
- Rogue Eyes
- Enemy test
- Damage orb
- Healing orb
- Speed orb

FBX files/prefabs:

- Mage
- Tank
- Rogue
- Skeleton
- Skeleton archer
- Skeleton Knight
- Barrel
- Arena Cliff
- Arena Collider
- Arena Pillar
- Arena Tribune
- Wall
- Wall corner
- Wall vertical
- Pick ups
- Projectile

Scene:

- Enemie test scene
- Main scene

Script:

- Gunslinger
- Mage
- Rogue
- Tank
- InputManager
- KillerMesh
- PlayerMain
- EnemyMain
- EnemyMelee
- EnemyRanged
- MakeNewWaveData
- WaveDataClass
- WaveSpawner
- CameraMovement
- PickUp
- PickUpMain
- BarrelMain
- DamageableObject
- GameMain
- GUIManager
- PlayerSelect
- ProjectileMain
- SoundManager

Texture:

- Rogue body
- Rogue Eyes


Assets not mentioned are not used or no longer in use (or I forgot to note them).

Files

Build_05_22-03-18.zip 35 MB
35 days ago

Get [Group 21] Salty Sands

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