[Prototype] week 2
Updates second prototype
After receiving feedback last week, we were tasked with adding our other main mechanics and improving existing ones while finishing the tec doc and art bible. Art wise we were tasked with making 3 game-ready assets (character, prop and an effect) within the style of our art bible, to have an average time spent on modeling/texturing/rigging/skinning/animating.
-------------------------------------------------------------------------------------
Mechanics:
- new playable class (rogue)
- charged attack for each class
- pickups (heal, damage boost, speed boost)
- friendly fire system (both for player to player and enemy to enemy)
- kill tracking
- PvP boss fight against the player has the most kills at the end
- new enemy (tougher melee enemy)
- player selection screen
- player health and charge UI
- controller support for both ps4 and xbox controllers
-------------------------------------------------------------------------------------
Art:
This week we started with making the game art bible, upon completion we made our first finished game assets.
-Character: Quickling Rogue: modeled, retopoed, unwrapped, textured, rigged, skinned, attack animation.
-Environment: Staircase: modeled, unwrapped, textured.
-Particle: Explosion: Textured, Particle System.
Added an art asset level to showcase all assets made.
-------------------------------------------------------------------------------------
Prototype Assets used:
FBX files:
- Bolt
- Crossbow
- Level_Arena
- Level_Arena_Pillar
- Level_Arena_Wall (3 variations)
- Level_Arena_WallCorner
- Level_Barrel
- Weapon_Sword
- Quickling
- StairCase
Scripts:
- BarrelMain
- BulletScript
- CameraMovement
- DamageableObject
- EnemyMain
- IDamageable
- MeleeScript
- PlayerControl
- PlayerMain
- ProjectileMain
WaveSpawner
Materials:
- BarrelMaterial
- EnemyMat1
- New Material
- New Physic Material
- TestMat
WallMat
Prefabs:
- Cube
- GameController
- Level_Arena_Pillar
- Level_Arena_Wall (3 variations)
- Level_Arena_WallCorner
- Level_Barrel
- MeleeEnemy
- Player1
- Player2
- ProjectileBolt
- RangedEnemy
- Sphere
Scenes:
- TestLevel2
- ArtAssets
Assets not mentioned are not used or no longer in use (or I forgot to note them).
Get [Group 21] Salty Sands
[Group 21] Salty Sands
A chaotic couch coop/pvp arena game
Status | Released |
Authors | StefJanssens, Jordy Verbruggen [P], Alex_Stonewood, tinopijpers, LaundryDay |
Genre | Action |
Tags | arena, Co-op, Hack and Slash |
Languages | English |
More posts
- Final DevlogJun 18, 2018
- Sprint 4 - First WeekMay 18, 2018
- Sprint 3 - Final weekMay 09, 2018
- Sprint 3 Week 2Apr 26, 2018
- Sprint 3 - Week 1Apr 19, 2018
- Sprint 2 - final weekMar 29, 2018
- Sprint 2 - productionMar 22, 2018
- Sprint 2 - ProductionMar 16, 2018
Leave a comment
Log in with itch.io to leave a comment.