Sprint 4 - First Week
We added a more fancy loading screen, we made it so you can choose a longer easy game or a short hard game. We did some changes to sounds. We also figured out a 4 player bug with unity so we remapped those to an other button.
Ooh right we tried our best at balancing, it is harder then it looks.
Artwise, we started polishing textures, particles, animations and lighting.
Next week should include more sounds, less bugfixes (hopefully we got ride of all them now) and more art fixes.
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Assets used:
Animation:
- Rogue Attack - Rogue Damage - Rogue Death - Rogue Idle - Rogue Walking - Mage Attack - Mage Damage - Mage Death - Mage Idle - Mage Walking - Gunslinger Attack - Gunslinger Walking - Gunslinger Damage - Gunslinger Dying - Tank Attack - Tank Walking - Tank Damage - Tank Dying - Skeleton Walking - Skeleton Attack - Skeleton Dying - Skeleton Archer Walking - Skeleton Archer Attack - Skeleton Archer Dying - Skeleton Knight Walking - bomber walk and death
Audio:
- Menu background - Game Background -Basic attacks of main characters
Material files:
- Enemy test - Damage orb - Healing orb - Speed orb - Rogue body - Rogue Eyes - Tank body - Tank Eyes - Gunslinger body - Gunslinger hair - Gunslinger Eyes - Mage body - Mage Eyes - HUD elements - Environment, Cliff, Cloth, Gate, Objects. Throne, Walls - Menu buttons - Splashart main menu, start of game - Tank Spin
FBX files/prefabs:
- Mage - Tank - Rogue - Skeleton - Skeleton Archer - Skeleton Knight - Barrel - Arena Cliff - Arena Collider - Arena Pillar - Arena Tribune - Wall - Wall corner - Wall vertical - Pick ups - Projectile - Beast - Beast Collider - Shuriken
Particles:
- Explosion - Torch Flame - Health boost - Damage boost - Character Auras - Pickup Auras - Pickup Effects - Magic Bolt - Gate Close Effect - Gunslinger Ultimate - Gunslinger Attack - Mage Blink - Rogue Secondary Attack - Tank Spin - Tank Ultimate - Tank Slash - Dizzy Effect
Scene:
- Enemy Test Scene - Main Scene - HUD test Scene - UIScene - Artmaps
Script:
- Gunslinger - Mage - Rogue - Tank - InputManager - KillerMesh - PlayerMain - EnemyMain - EnemyMelee - EnemyRanged - MakeNewWaveData - WaveDataClass - WaveSpawner - CameraMovement - PickUp - PickUpMain - BarrelMain - DamageableObject - GameMain - GUIManager - PlayerSelect - ProjectileMain - SoundManager - PlayerHUD - EndScreen - Options - MidBeast - UIGame - SoundManager - FloatingDamage - FloatingDamageController - Audience
Texture:
- Rogue body - Rogue Eyes - Tank body - Tank Eyes - Gunslinger body - Gunslinger hair - Gunslinger Eyes - Mage body - Mage Eyes- HUD elements - Torch Effect - Boom Effect - Environment, Cliff, Cloth, Gate, Objects. Throne, Walls - Menu buttons - Splashart main menu, start of game - Enemy Textures - Menu Elements - Particle Textures (there's a lot of them)
Files
Get [Group 21] Salty Sands
[Group 21] Salty Sands
A chaotic couch coop/pvp arena game
Status | Released |
Authors | StefJanssens, Jordy Verbruggen [P], Alex_Stonewood, tinopijpers, LaundryDay |
Genre | Action |
Tags | arena, Co-op, Hack and Slash |
Languages | English |
More posts
- Final DevlogJun 18, 2018
- Sprint 3 - Final weekMay 09, 2018
- Sprint 3 Week 2Apr 26, 2018
- Sprint 3 - Week 1Apr 19, 2018
- Sprint 2 - final weekMar 29, 2018
- Sprint 2 - productionMar 22, 2018
- Sprint 2 - ProductionMar 16, 2018
- [Prototype] week 2Mar 08, 2018
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