Sprint 4 - First Week


We added a more fancy loading screen, we made it so you can choose a longer easy game or a short hard game. We did some changes to sounds. We also figured out a 4 player bug with unity so we remapped those to an other button.

Ooh right we tried our best at balancing, it is harder then it looks.

Artwise, we  started polishing textures, particles, animations and lighting.

Next week should include more sounds, less bugfixes (hopefully we got ride of all them now) and more art fixes.

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Assets used:

Animation:

- Rogue Attack - Rogue Damage - Rogue Death - Rogue Idle - Rogue Walking - Mage Attack - Mage Damage - Mage Death - Mage Idle - Mage Walking - Gunslinger Attack - Gunslinger Walking - Gunslinger Damage - Gunslinger Dying - Tank Attack - Tank Walking - Tank Damage - Tank Dying - Skeleton Walking - Skeleton Attack - Skeleton Dying - Skeleton Archer Walking - Skeleton Archer Attack - Skeleton Archer Dying - Skeleton Knight Walking - bomber walk and death

Audio:

- Menu background - Game Background -Basic attacks of main characters

Material files:

 - Enemy test - Damage orb - Healing orb - Speed orb - Rogue body - Rogue Eyes - Tank body  - Tank Eyes - Gunslinger body - Gunslinger hair - Gunslinger Eyes - Mage body - Mage Eyes - HUD elements - Environment, Cliff, Cloth, Gate, Objects. Throne, Walls - Menu buttons - Splashart main menu, start of game - Tank Spin 

FBX files/prefabs:

- Mage - Tank - Rogue - Skeleton - Skeleton Archer - Skeleton Knight - Barrel - Arena Cliff - Arena Collider - Arena Pillar - Arena Tribune - Wall - Wall corner - Wall vertical - Pick ups - Projectile - Beast - Beast Collider - Shuriken

Particles:

- Explosion - Torch Flame - Health boost - Damage boost - Character Auras - Pickup Auras - Pickup Effects - Magic Bolt - Gate Close Effect - Gunslinger Ultimate - Gunslinger Attack - Mage Blink - Rogue Secondary Attack - Tank Spin - Tank Ultimate -  Tank Slash - Dizzy Effect

Scene:

- Enemy Test Scene - Main Scene - HUD test Scene - UIScene - Artmaps

Script:

- Gunslinger - Mage - Rogue - Tank - InputManager - KillerMesh - PlayerMain - EnemyMain - EnemyMelee - EnemyRanged - MakeNewWaveData - WaveDataClass - WaveSpawner - CameraMovement - PickUp - PickUpMain - BarrelMain - DamageableObject - GameMain - GUIManager - PlayerSelect - ProjectileMain - SoundManager - PlayerHUD - EndScreen - Options - MidBeast - UIGame - SoundManager - FloatingDamage - FloatingDamageController - Audience

Texture:

- Rogue body - Rogue Eyes - Tank body  - Tank Eyes - Gunslinger body - Gunslinger hair - Gunslinger Eyes - Mage body - Mage Eyes- HUD elements - Torch Effect - Boom Effect - Environment, Cliff, Cloth, Gate, Objects. Throne, Walls - Menu buttons - Splashart main menu, start of game - Enemy Textures - Menu Elements - Particle Textures (there's a lot of them)

Files

Build_12_09-05-18_SaltySands.zip 64 MB
May 09, 2018

Get [Group 21] Salty Sands

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