Sprint 3 - Week 1
This week one of our artists went crazy in the vacation. He made the textures for all characters and the pug. He also started working on the environment and did all of the splash art for the menu's. The programmers made it so most of the assets are used in the game as well and started adding sounds.
The plans for next week are finish all the animations/ textures. Finish the last upgrades to the menu's and have more sounds. It would also be nice to have a different mode already.
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New additions:
Mechanics:
We have added the ultimate abilities of all the characters, we also upgraded the hud. We also did some object pooling. We added background music for the menu and game. The pug got a nice upgrade as well. The menu's got a big overhaul, they went into their own scene.
Art:
Idle splash art, main menu splash art, character select splash art, all menu buttons, main character textures, pug textures, started the environment texture, Shuriken
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Assets used:
Animation:
- Rogue Attack - Rogue Damage - Rogue Death - Rogue Idle - Rogue Walking - Mage Attack - Mage Damage - Mage Death - Mage Idle - Mage Walking - Gunslinger Attack - Gunslinger Walking - Gunslinger Damage - Gunslinger Dying - Tank Attack - Tank Walking - Tank Damage - Tank Dying - Skeleton Walking - Skeleton Attack - Skeleton Dying - Skeleton Archer Walking - Skeleton Archer Attack - Skeleton Archer Dying - Skeleton Knight Walking
Audio:
- Menu background - Game Background
Material files:
- Enemy test - Damage orb - Healing orb - Speed orb - Rogue body - Rogue Eyes - Tank body - Tank Eyes - Gunslinger body - Gunslinger hair - Gunslinger Eyes - Mage body - Mage Eyes - HUD elements - Environment, Cliff, Cloth, Gate, Objects. Throne, Walls - Menu buttons - Splashart main menu, start of game - Tank Spin
FBX files/prefabs:
- Mage - Tank - Rogue - Skeleton - Skeleton Archer - Skeleton Knight - Barrel - Arena Cliff - Arena Collider - Arena Pillar - Arena Tribune - Wall - Wall corner - Wall vertical - Pick ups - Projectile - Beast - Beast Collider - Shuriken
Particles:
- Explosion - Torch Flame - Health boost - Damage boost - Gunner shoot animation
Scene:
- Enemy Test Scene - Main Scene - HUD test Scene - UIScene - Artmaps
Script:
- Gunslinger - Mage - Rogue - Tank - InputManager - KillerMesh - PlayerMain - EnemyMain - EnemyMelee - EnemyRanged - MakeNewWaveData - WaveDataClass - WaveSpawner - CameraMovement - PickUp - PickUpMain - BarrelMain - DamageableObject - GameMain - GUIManager - PlayerSelect - ProjectileMain - SoundManager - PlayerHUD - EndScreen - Options - MidBeast - UIGame
Texture:
- Rogue body - Rogue Eyes - Tank body - Tank Eyes - Gunslinger body - Gunslinger hair - Gunslinger Eyes - Mage body - Mage Eyes- HUD elements - Torch Effect - Boom Effect - Environment, Cliff, Cloth, Gate, Objects. Throne, Walls - Menu buttons - Splashart main menu, start of game
Assets not mentioned are not used or no longer in use (or I forgot to note them). Temporary assets are also not mentioned
Files
Get [Group 21] Salty Sands
[Group 21] Salty Sands
A chaotic couch coop/pvp arena game
Status | Released |
Authors | StefJanssens, Jordy Verbruggen [P], Alex_Stonewood, tinopijpers, LaundryDay |
Genre | Action |
Tags | arena, Co-op, Hack and Slash |
Languages | English |
More posts
- Final DevlogJun 18, 2018
- Sprint 4 - First WeekMay 18, 2018
- Sprint 3 - Final weekMay 09, 2018
- Sprint 3 Week 2Apr 26, 2018
- Sprint 2 - final weekMar 29, 2018
- Sprint 2 - productionMar 22, 2018
- Sprint 2 - ProductionMar 16, 2018
- [Prototype] week 2Mar 08, 2018
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