Sprint 3 Week 2
This week our artist made most of the particles, added some new environmental objects to make the scene look more full and did some work on the lighting to enhance the mood of our level. The programmers changed some sound, added the end screen and the menu, made it so the gates open and close and fixed up some of the abilities and ultimate abilities.
The plans for next week are to add more sounds to the game and especially redo the backgroundmusic. We also want to implement
the different gamemodes : Standard, PVP and Survival Modes.
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New additions:
Mechanics:
Edited the gunslinger Ult to shoot in a cone and much shorter
Mage Ult to shoot meteors from above instead of 1 point .
Added menu screen and endscreen controlls.
The gates also open and closes now.
Art:
Modeled the gunslinger turret.
Made textures for enemies, arrow, orbs, bullet, shuriken, turret, trim texture, cliff, rocks.
Made particles for player abilities , dash and ultimates, and the environment.
Made new menu buttons, sound and endscreen
Did a level decoration pass.
Did lighting iterations and chose upon a night scene and did some post processing.
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Assets used:
Animation:
- Rogue Attack - Rogue Damage - Rogue Death - Rogue Idle - Rogue Walking - Mage Attack - Mage Damage - Mage Death - Mage Idle - Mage Walking - Gunslinger Attack - Gunslinger Walking - Gunslinger Damage - Gunslinger Dying - Tank Attack - Tank Walking - Tank Damage - Tank Dying - Skeleton Walking - Skeleton Attack - Skeleton Dying - Skeleton Archer Walking - Skeleton Archer Attack - Skeleton Archer Dying - Skeleton Knight Walking - bomber walk and death
Audio:
- Menu background - Game Background -Basic attacks of main characters
Material files:
- Enemy test - Damage orb - Healing orb - Speed orb - Rogue body - Rogue Eyes - Tank body - Tank Eyes - Gunslinger body - Gunslinger hair - Gunslinger Eyes - Mage body - Mage Eyes - HUD elements - Environment, Cliff, Cloth, Gate, Objects. Throne, Walls - Menu buttons - Splashart main menu, start of game - Tank Spin
FBX files/prefabs:
- Mage - Tank - Rogue - Skeleton - Skeleton Archer - Skeleton Knight - Barrel - Arena Cliff - Arena Collider - Arena Pillar - Arena Tribune - Wall - Wall corner - Wall vertical - Pick ups - Projectile - Beast - Beast Collider - Shuriken
Particles:
- Explosion - Torch Flame - Health boost - Damage boost - Gunner shoot animation - some abilites of main characters
Scene:
- Enemy Test Scene - Main Scene - HUD test Scene - UIScene - Artmaps
Script:
- Gunslinger - Mage - Rogue - Tank - InputManager - KillerMesh - PlayerMain - EnemyMain - EnemyMelee - EnemyRanged - MakeNewWaveData - WaveDataClass - WaveSpawner - CameraMovement - PickUp - PickUpMain - BarrelMain - DamageableObject - GameMain - GUIManager - PlayerSelect - ProjectileMain - SoundManager - PlayerHUD - EndScreen - Options - MidBeast - UIGame
Texture:
- Rogue body - Rogue Eyes - Tank body - Tank Eyes - Gunslinger body - Gunslinger hair - Gunslinger Eyes - Mage body - Mage Eyes- HUD elements - Torch Effect - Boom Effect - Environment, Cliff, Cloth, Gate, Objects. Throne, Walls - Menu buttons - Splashart main menu, start of game - enemies now have textures
Files
Get [Group 21] Salty Sands
[Group 21] Salty Sands
A chaotic couch coop/pvp arena game
Status | Released |
Authors | StefJanssens, Jordy Verbruggen [P], Alex_Stonewood, tinopijpers, LaundryDay |
Genre | Action |
Tags | arena, Co-op, Hack and Slash |
Languages | English |
More posts
- Final DevlogJun 18, 2018
- Sprint 4 - First WeekMay 18, 2018
- Sprint 3 - Final weekMay 09, 2018
- Sprint 3 - Week 1Apr 19, 2018
- Sprint 2 - final weekMar 29, 2018
- Sprint 2 - productionMar 22, 2018
- Sprint 2 - ProductionMar 16, 2018
- [Prototype] week 2Mar 08, 2018
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